Post by D3vilsfire (Admin) on Apr 30, 2014 23:33:26 GMT -5
Please post on here with reward claims
- Each team article is worth 1
- Each league article is worth 2
- Each podcast is worth 3 (for 10 mins), 4 for (15mins), 5 for (20mins), 6 for (25mins+)
- You can write up to 3 articles a day
- Articles must be 300 words or beyond
- Articles must be TPE related in order to receive points
- Points carry over
- You can redeem points at anytime of the season
- League staff will keep track of every GM's points
- No point sharing
- Each reward can only be claimed once per season
You can only use a single package on a player for the season in order to prevent false "jacking" of players:
+2 attribute (no OFF/DEF stats)(2 points)
Small Con Boost - Any player of your choice on your team get's a +1 CON boost
(4 Points)
Defensive Pack Boost - Player get's a +1 attribute boost in all Defensive Category's [CH, PO, HI]
(6 Points)
Offensive Pack Boost - Player get's a +1 attribute boost in all Offensive Category's [SH, PL, ST]
(6 Points)
Physical Pack Boost - Player get's a +1 attribute boost in all Physical Category's [SK, EN, SR, HI]
(8 Points)
Big Con Boost - Any player of your choice on your team get's a +3 CON boost
(10 Points)
Endurance Pack Boost - GM gets a +8 attribute boost to spread across 3 players' EN
(10 Points)
Hitting Boost - Any player of your choice on your team get's a +3 HI boost.
(12 points)
+2 OFF/DEF Boost - Player gets a +2 to OFF or DEF[SH, PL, ST or CH, PO, HI]
(20 points)
Prospect Pack Boost - GM gets 6 CON to spread across any 3 players under the age of 20
(12 points)
Can be used multiple times per season:
Early Re-Sign - If you're worried about an FA testing, you get priority re-sign. May re-sign as early as possible, if the player wants to hold out and see how the team does, 10 points go on hold, if the player wants to reject then team gets 5 points back.
(10 points)
Buyout- Buyout any player on the team taking half his salary as cap penalty for the duration of the season (check buyouts in rules)
(12 points)
Extra Re-Rate - Asides from your initial one, you can pick any player to get a re-rate(will need valid reasoning)
(15 Points)
Extra Underager - Team's receive one extra underager for the following season
(20 Points)
Scouting:
General Scouting Report(3 points)-Gives you the basics of a player including a hockeysfuture style rating(9.0A, 8.5B 7.0C.)
Head Scouting Report(6 points)-Gives you a detailed scouting report with insight on the players career with three NHL comparisons.
Retirement:
Stop Retirement - Stop a player from retiring
(15 Points)
Injury:
Aggressive Rehab(8 points)-Cut a players injury time in half
Full Rehab(20 points)-Reduces injury time fully-->Wouldn't use this unless it's a few months and a superstar
-----------------------------------------------
Points per team:
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- Each team article is worth 1
- Each league article is worth 2
- Each podcast is worth 3 (for 10 mins), 4 for (15mins), 5 for (20mins), 6 for (25mins+)
- You can write up to 3 articles a day
- Articles must be 300 words or beyond
- Articles must be TPE related in order to receive points
- Points carry over
- You can redeem points at anytime of the season
- League staff will keep track of every GM's points
- No point sharing
- Each reward can only be claimed once per season
You can only use a single package on a player for the season in order to prevent false "jacking" of players:
+2 attribute (no OFF/DEF stats)(2 points)
Small Con Boost - Any player of your choice on your team get's a +1 CON boost
(4 Points)
Defensive Pack Boost - Player get's a +1 attribute boost in all Defensive Category's [CH, PO, HI]
(6 Points)
Offensive Pack Boost - Player get's a +1 attribute boost in all Offensive Category's [SH, PL, ST]
(6 Points)
Physical Pack Boost - Player get's a +1 attribute boost in all Physical Category's [SK, EN, SR, HI]
(8 Points)
Big Con Boost - Any player of your choice on your team get's a +3 CON boost
(10 Points)
Endurance Pack Boost - GM gets a +8 attribute boost to spread across 3 players' EN
(10 Points)
Hitting Boost - Any player of your choice on your team get's a +3 HI boost.
(12 points)
+2 OFF/DEF Boost - Player gets a +2 to OFF or DEF[SH, PL, ST or CH, PO, HI]
(20 points)
Prospect Pack Boost - GM gets 6 CON to spread across any 3 players under the age of 20
(12 points)
Can be used multiple times per season:
Early Re-Sign - If you're worried about an FA testing, you get priority re-sign. May re-sign as early as possible, if the player wants to hold out and see how the team does, 10 points go on hold, if the player wants to reject then team gets 5 points back.
(10 points)
Buyout- Buyout any player on the team taking half his salary as cap penalty for the duration of the season (check buyouts in rules)
(12 points)
Extra Re-Rate - Asides from your initial one, you can pick any player to get a re-rate(will need valid reasoning)
(15 Points)
Extra Underager - Team's receive one extra underager for the following season
(20 Points)
Scouting:
General Scouting Report(3 points)-Gives you the basics of a player including a hockeysfuture style rating(9.0A, 8.5B 7.0C.)
Head Scouting Report(6 points)-Gives you a detailed scouting report with insight on the players career with three NHL comparisons.
Retirement:
Stop Retirement - Stop a player from retiring
(15 Points)
Injury:
Aggressive Rehab(8 points)-Cut a players injury time in half
Full Rehab(20 points)-Reduces injury time fully-->Wouldn't use this unless it's a few months and a superstar
-----------------------------------------------
Points per team:
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0